Showing posts with label Indian American. Show all posts
Showing posts with label Indian American. Show all posts

Sunday, October 13, 2024

It's Only a Game by Kelsea Yu

It's Only a Game by Kelsea Yu. Recommended. Read if you like Video Games, found family, Chinese history, Slay.





















Formats: Print, audio, digital

Publisher: Bloomsbury YA

Genre: Mystery

Audience: Y/A

Diversity: Chinese American main character and Taiwanese Chinese author, Black major character, Indian American major character, transgender major character

Takes Place in: Seattle, Washington

Content Warnings: Bullying, Child Abuse, Child Death, Child Endangerment, Death, Forced Captivity, Gaslighting, Mental Illness, Physical Abuse, Self-Harm, Stalking, Suicide, Transphobia, Verbal/Emotional Abuse, Victim Blaming (Highlight to view)


Blurb:
In this twisty, fast-paced YA thriller, a dangerous game becomes all too real when Marina and her friends are framed for murder.

When Marina Chan ran from her old life, she brought nothing with her-not even her real name. Now she lives in fear of her past being discovered. But when her online gaming team is offered a tour of their favorite game company, Marina can't resist accepting, even though she knows it might put her fake identity at risk.

Then the creator of the game is murdered during their tour. Whoever killed him plans to frame Marina and her friends for the murder unless they win four rounds of a dangerous game. A game that requires them to lie, trespass, and steal. A game that could destroy everything Marina's worked so hard to build…. A game that she might not survive.

It’s Only a Game is a story about parental abuse, found family, and video games, all wrapped up in a murder mystery.

The beginning of the book really grabs the reader and makes it clear this is going to be a gripping narrative. At the start, all we know about main character Marina Chan is that she’s a runaway teen living illegally in a Chinese restaurant/game café, and that she must hide her identity from everyone. That means no school, no ID or paper trail, and no letting anyone get too close. The only relationships Marina has are with the owners of Bette’s Battles and Bao, who kindly allow her to live there, and her three online friends: RockSplice (Rock), Dreadnaughty (Dread), and Syldara (Syl). Marina has a MASSIVE crush on Syl. The four of them met through a PC game called Darkitect, a combination MMORPG (short for massively multiplayer online role-playing game) and level designer where Marina plays under the alias Nightmar3 (Night for short).  Their favorite level designer is a mysterious programmer named Cíxĭ (pronounced like tsuh-SHEE), who took her name from an Empress Dowager who ruled China during the late Qing dynasty. I like that Cíxĭ’s name has the accents when Marina says it, indicating that she uses the correct Mandarin inflections, as compared to her non-Chinese friends who pronounce it as Cixi (without the accents).

After beating an especially challenging level she designed, the four gamers score exclusive invites to one of Cíxĭ’s new levels. As thrilled as Marina is at the prospect of playing a new level designed by the elusive programmer, she’s even more excited knowing that tomorrow she’ll be meeting her online friends in real life for the first time on top of getting a tour of getting a tour of Apocalypta Games (the creators of Darkitect). Things couldn’t be better.  Meeting her friends for the first time goes exceptionally well, and Rock, Dread, and Syl immediately accept Marina as one of their own.

 Rock is a slender Indian American guy whose parents run security for Apocalypta Games. Dread is a tall, white guy, and the oldest, who interns at Apocalypta. Finally there’s Dread’s cousin, Syl, a gorgeous and glamorous Black girl who’s the girly-girl to Marina’s tomboy. I love that Syl’s character enjoys girly things, like makeup, dresses, heels, and stylish nails, while still being very into video games. While the rise in popularity of Twitch has shown that women who play video games are a diverse group, I remember when feminine gamers were accused of only doing it for male attention, and “real gamer girls” were tomboys. While this stereotype has somewhat changed over the years, women gamers are still subject to a great deal of harassment. But the guys in Marina’s gaming group are completely supportive of the two girls and the friends manage to avoid most of the toxicity in the gaming world.

Two chibi style drawings of Marina (wearing her trademark black hoodie and leggins) and Syl (a girl with her hair in twists wearing a green dress). They are on a blue background that has drawings of different gaming controllers. Underneath it says "gamer girls" in light blue.
Marina and her crush, Syl

The tour is great, with the owner of the company, Ethan Wainwright himself, showing the group around. He even invites Marina to contribute her art to Apocalypta’s quarterly magazine, and offers her and her friends exhibitor badges for PAX West. Originally known as Penny Arcade Expo, PAX West, along with the other PAX conventions, is one of the largest gaming conventions in the US, so this is a HUGE deal. Marina can barely contain her excitement and is having the best day of her life, that is, until she and her friends find the body. What follows is a page-turning murder mystery that tests the limits of Marina’s newfound friendships.

Marina’s mysterious past is slowly revealed over the course of the book. She lived with her overprotective mother, but never knew her father (her mother says he was a “bad man”). We know she must hide who she is, but we’re not sure why. We also discover that Marina suffered from emotional abuse. Trauma from her past has made her private and slow to trust, as her mother made sure Marina was completely dependent on her. The Confucian concept of filial piety (Xiao) an important aspect of Chinese culture, seems to play a role in Marina’s abuse. Chinese American reddit user CauliflowerOk7056 argues in his college essay entitled “Beat Him till the Blood Flows”: How Confucianism and Traditional East Asian Culture Can Enable Child Abuse that, in addition to poverty, a major contributor to  Chinse and Chinse American child abuse is filial piety. In it he states “Sadly, as well-intentioned as Confucius’ ideal may have been, filial piety has its issues that can be exploited to justify child abuse. For one thing, its undue emphasis on strict obedience from children sets a precedent that can provide some leeway for abusive parents.”

However, he is quick to explain that Confucianism in and of itself does not encourage abuse, and even suggest that children hold their parents responsible. Psychotherapist Sam Louie explains "As [Asian American] clients talk about the emotional and/or physical abuse, they will often defend their parents saying something to the effect of, 'They did the best they could,' or 'I knew they still loved me.' It isn't until more trust is developed that I can confront their inability to see how abuse can and often does happen within 'loving' households and relationships in general." One of the reasons it takes so long for Marina to recognize her mother’s abuse is because her mother constantly tells her how much she loves her. When Marina asks to go over to a friends’ house, her mother refuses explaining she “loves [Marina] too much” to let her go. Additionally she guilts Marina for wanting friends and successfully isolates her (another hallmark of abuse), asking “Am I not enough for you? Am I so bad that you have to get away from me?”

Asian Americans, especially Asian American immigrants like Marina’s mother, also underutilize mental health services creating a “major mental health disparity” according to entitled Use of Specialty Mental Health Services by Asian Americans With Psychiatric Disorders. While it’s certainly not an excuse, and plenty of mentally ill individuals still make great parents, her mother’s mental health may have also played a role in the way she treated Marina. It's important to note that, while Marina’s abuse may have cultural elements to it, child abuse is not unique to any one race or culture, and in fact a research study entitled Child Maltreatment Among Asian Americans: Characteristics and Explanatory Framework points out that "The reported rate of child maltreatment among Asian Americans is disproportionately low” compared to other racial and ethnic groups (though this may be partially due to under reporting). When calculating the risks of child abuse, poverty and inequality are leading factors, along with intergenerational trauma, stress, isolation, and a lack of a support system.

Yu puts a lot of emphasis on the importance of building supportive relationships, especially when you don’t have family to rely on. I appreciate that Yu believes that online friendships can be just as important as face-to-face ones. As a millennial, I grew up in the early days of the internet when adults firmly believed everyone online was a predator and forming online friendships was new territory. Yet, despite the warnings from overprotective adults, I still formed meaningful relationships with people I met online.

I met one of my best friends on LiveJournal. I would have never known my wife if she hadn’t joined our friend’s group through Meetup. For a kid who grew up in a small town who had trouble finding others my age with the same niche interests as me, the internet gave me a way to feel less alone, just like it did for Marina. These days 57% of teenagers meet a new friend online, and those relationships can be just as meaningful as face-to-face ones.

While you don’t have to be a gamer to enjoy It’s Only a Game it definitely helps since non-gamers are unlikely to recognize some of the references and terminology, which Yu doesn’t bother to explain or elaborate on (I had to look up what AoE stands for). Most of the action takes place within the world of Darkitect so readers who have never felt the excitement and suspense of playing a video game with fighting elements may not get as much out of those scenes. On the plus side, all the gaming elements are likely to appeal to reluctant readers who prefer World of Warcraft over books.

Friday, December 24, 2021

The Woods are Always Watching by Stephanie Perkins

 

The Woods are Always Watching by Stephanie Perkins. Recommended. Read if you like campsite killers, survival horror.


Formats: Print, audio, digital


Genre:  Killer/Slasher, Thriller

Audience: Y/A

Diversity: Indian-American Main character

Takes Place in: North Carolina, USA

Content Warnings: Amputation,  Child Endangerment, Death, Forced Captivity, Gore, Kidnapping, Rape/Sexual Assault, Torture, Violence (Highlight to view)

Blurb:
Bears aren't the only predators in these woods.

Best friends Neena and Josie spent high school as outsiders, but at least they had each other. Now, with college and a two-thousand-mile separation looming on the horizon, they have one last chance to be together—a three-day hike deep into the woods of the Pisgah National Forest.

Simmering tensions lead to a detour off the trail and straight into a waking nightmare; and then into something far worse. Something that will test them in horrifying ways.


Camping and horror go together like chocolate and toasted marshmallows. There’s just something about being out in the middle of nowhere with only the light of a bonfire to really prey on those primal fears. In Western tradition, the woods have been a symbol of the dark and unknown for as long as folklore and fairytales have been told: a place where witches, wild beasts, monsters and faeries dwell.

The threat of becoming lost in the forest and falling victim to these creatures is central to many dark tales. In the beginning of the Divine Comedy Dante finds himself wandering in a dark wood, the “selva oscura,” unable to find his way and set upon by a lion, a leopard, and a she-wolf. Little Red Riding Hood encounters a wolf when she wanders off the path (though some interpretations of the fairy tale say the wolf is meant to represent a sexual predator) and Hansel and Gretel stumble upon a witch after losing their way in the woods. In Tam Lin, anyone who wanders into the forest runs the risk of becoming the fae’s blood tithing to hell. The films the Ritual and the Blair Witch both have a group of friends become lost in the woods through supernatural means and then assailed by a Jötunn and the titular witch respectively. But beasts and supernatural beings aren’t the only monsters in the forest. Ordinary humans can be just asif not more deadly than wolves and witches. The woods are popular killing grounds for murderers like William Mitchell Hudson (the Texas Campsite Killer) and Herbert Mullin. Ivan Milat was a serial killer who specifically targeted backpackers while Alexander Pichushkin lured dozens of victims to Bitsevski park before murdering them. It’s safe to say the woods can be a dark and dangerous place in both fiction and reality, as best friends Neena and Josie are about to discover in Perkins’ outdoor horror novel The Woods are Always Watching.

Neena Chandrasekhar is a carefree and fun-loving teenage girl, especially compared to her worrywart best friend, Josie Gordon. After the death of her father in a car accident, Josie is scared of the world and often needs Nina to push her to try new things, like camping.  Neither girl is much of an outdoors woman, but going on a solo camping trip is practically a rite of passage in Asheville North Carolina, and with Neena soon leaving for college, the duo decides it’s the perfect way to celebrate their last few days together. They have GPS, printouts of the trails, and Josie’s brother’s camping gear, so what could possibly go wrong? Well, it’s a horror novel, so a lot.

The trip gets off to a rough start with both girls quickly realizing that they may not be physically prepared for such an arduous journey. Their exhaustion soon leads to short tempers and building tension as Josie quickly becomes fed up with Neena’s cavalier attitude towards camping and Neena gets annoyed with her best –friend's condescending bossiness. Their friendship is further put to the test as the duo discover how ill-prepared they actually are for their hike through the woods and each takes out their frustration on the other. Caught up in their own petty squabbling the pair are dangerously unaware of something watching and waiting for them in the woods until it’s too late.

The Woods are Always Watching is slow to start, focusing on teenage drama and interpersonal conflict for the first chunk of the story, which can feel tedious even if it does offer glimpses into the main characters’ psyches. We don’t meet the actual villains of the story until almost halfway in (although there are hints to their presence early on). But once the action actually does get started, I found I couldn’t put the book down. Perkins is a master of creating atmosphere and suspense and making the forest feel dark and foreboding, especially to two inexperienced girls. The whole book feels like a modern-day fairytale with two naïve young women journeying through the dark woods

So, will you enjoy this particular dark woods story? Well, it’s essentially a young adult version of Deliverance, and the film is a good metric of how much you’ll like this book. Does the idea of being isolated in the woods, and slasher/folk horror terrify you? Then you’ll enjoy Stephanie Perkins’ camping-gone-wrong novel. Evil hillbillies and threats of rape not your thing? Then you’re probably better off skipping this one.